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WarGames (1983)

1983 114 min Jun 3, 1983

Storyline

High School student David Lightman (Matthew Broderick) has a talent for hacking. But while trying to hack into a computer system to play unreleased video games, he unwittingly taps into the Defense Department's war computer and initiates a confrontation of global proportions! Together with his girlfriend (Ally Sheedy) and a wizardly computer genius (John Wood), David must race against time to outwit his opponent...and prevent a nuclear Armageddon.

Release DateJune 3, 1983
Runtime114 minutes
Ratings
(4 votes, average: 4.50 out of 5)
Directors

Trailer

Reviews

100
Roger Ebert
There's not a scene here where Badham doesn't seem to know what he's doing, weaving a complex web of computerese, personalities and puzzles; the movie absorbs us on emotional and intellectual levels at the same time. And the ending, a moment of blinding and yet utterly elementary insight, is wonderful.
91
Noel Murray
Badham and company elide a lot of technical details of hacking, but the basics of the nascent computer culture still feel spot-on, right down to the body type and personalities of Eddie Deezen and Maury Chaykin, who play two of Broderick's techno-literate confederates (and work in Seattle, no less). More important is how WarGames plays up the contrast between teenagers—rebellious on the surface but conformist by nature—with a cynical adult world that has become convinced that nuclear annihilation might not be so bad.
80
Empire
Unnamed
Walter F. Parkes and Lawrence Lasker's script is tight, and Badham directs the whole thing with economy and pace but it's Matthew Broderick's film.
80
The Telegraph
Unnamed
The chase sequences with government agents are tame but the film builds to a tense (and witty) conclusion at the Cheyenne Mountain nuclear bunker in Colorado Springs.
80
Dave Kehr
John Badham, a last-minute replacement on the project, impresses with his Spielberg-inflected direction of the young actors and his efficient management of competing plot levels. But much of the credit should go to Lawrence Lasker, Walter F. Parkes, and Walon Green, whose screenplay deftly links the boy's sexual and moral maturation with a similar development on the part of the computer, thus accomplishing the thematic goal of “humanizing” technology that all the video-game movies—and video games themselves—have been striving for.

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