Granted, the film might not have turned out much better had Smit stuck with one perspective or the other, but at least it would have had constancy. Instead, it reads strictly as a video game, sans the requisite interactive gratification.
50
Slant Magazine
Christopher Gray
Dan Stevens navigates the film’s literal and thematic alleyways with the same enthusiastic befuddlement that convinced many to soldier through Legion‘s more impenetrable stretches.
Indie sci-fi film Kill Switch is the worst kind of science-fiction film: the kind that coasts on a central gimmick instead of delivering either visceral or intellectual thrills.
Had Smit developed his themes as scrupulously as his visual effects, Kill Switch might have been the next “Primer” or “District 9,” but instead it feels like a demo reel for a game that nobody can play.
A visually imaginative but narratively incoherent exercise that provides viewers the unwelcome opportunity to feel what it’s like to watch a video game being played by someone else.